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"Avatar" aka "Project 880" ist ein SciFi-Projekt von James Cameron (u.a. "Titanic", "Terminator", "Aliens", "Abyss" und "Battle Angel Alita") ...

2100 A.D.
Die Erde ist am Ende und platzt aus allen Nähten. Die Menschheit bereist das Weltall und versucht neue Welten zu vereinnahmen, u.a. den Planeten Alpha Centauri B-4 oder kurz: Pandora, der von den primitiven Na'vi bevölkert wird. Diese sollen durch sündhaft teure geklonte Hybriden dazu gebracht werden, den Planeten für Menschen bewohnbar zu machen. Der verkrüppelte Ex-Soldat Jake (Sam Worthington, u.a. "Terminator Salvation: The Future Begins") ist ein Controller, der einen solchen Avatar per Gedankenkontrolle fernsteuert...

Es wirken u.a. mit: Sigourney Weaver, Joel David Moore, Zoe Saldana, Wes Studi, Michelle Rodriguez, CCH Pounder, Laz Alonso, Peter Mensah und Stephen Lang...

Die Dreharbeiten begannen im Februar 2007... James Cameron's "Avatar" (vormals: "Project 880") soll - nach einer Terminverschiebung - am 17. Dezember 2009 in die deutschen Kinos kommen...



James Cameron's Avatar / Project 880
Aktuelles



Na'vi (Silhouette) [26.12.2008] Bei LATimes.com gibt es ein Bild vom Set: James Cameron & Sam Worthington...

[24.11.2008] Bei IESB gibt es Artwork von und ein Video-Interview mit Jonay Bacallado...
[...] According to the reporter the budget for Avatar is over $200 million and is over 10 years of work.
Avatar is the most complicated project he's ever worked on mainly because of the different levels of work that there is.
The designs are for real people and then for the people that are going to be digitized so those people can be mixed in as 3D digital creatures along with live action.
It's a level of production that even for the people that were working there escaped them a bit.
Using technology specifically by James Cameron, using a camera that's never been used before created by James Cameron himself. [...]


[21.11.2008] Bei CraveOnline.com gibt es ein Video-Interview mit John Clisham, der auch an "Avatar" mitarbeitet...

[18.11.2008] Wenn man AICN in diesem Fall Glauben schenken darf und/oder will, dann erwartet uns in Kürze ein rund 4-minütiger Teaser bzw. eine Featurette zu "Avatar"...

[07.11.2008] CS! meldet...
IMAX Corporation and Twentieth Century Fox today announced that they have reached agreement on material terms to release the highly anticipated 3D motion picture Avatar in IMAX®3D simultaneously with the motion picture's premiere in conventional 3D theaters on December 18, 2009. [...] Avatar will be digitally re-mastered into the unparalleled image and sound quality of The IMAX Experience®.
"Our goal with 'Avatar' is to revolutionize live-action 3D moviemaking, and I have no doubt that it will look and sound incredible in IMAX 3D," said director James Cameron. "The larger field of view and powerful surround sound of an IMAX® theatre will completely immerse the audience in a way that cannot be experienced anywhere else." [...]


[15.10.2008] Ein sehenswertes Video-Interview mit James Cameron ist online, auch "Avatar" ist Thema...

[07.10.2008] DH meldet...
IESB spoke to 20th Century Fox co-chairman Tom Rothman about "Avatar" the other day and he admits that a sequel looks likely if it hits.
"If it does well, yes, absolutely, in terms of an arena a whole new world" says Rothman. He won't comment on the exact budget but says "As always with Jim [Cameron] everything is misreported, everything is exaggerated, because he is larger than life and so everything surrounding him tends to be larger than life. While it's obviously an expensive movie, it's not an unprecedented expensive movie and it's not even the most expensive movie we've made at the company and certainly not close to the most expensive movie that's been made in the business recently."
Why do such a project "It isn't even the technology, it isn't even the look and the world all of which is the coolest shit I've ever seen, it isn't even any of that, it's that it's a great story. It's just a great story. You read the story and you are gripped by every page, it's just a great, original story with tremendously, classic emotional value." [...]


[12.09.2008] AICN berichtet über einen Besuch in den Stan Winston Studios, die für "Avatar" auch praktische Effekte beisteuern...
Chris Swift: Everybody loves practical. I mean, it just looks right and looks real. Even digital loves it because it makes their job easier. I think it'll be around for a while.
Beaks: We know you're working on Avatar with James Cameron, who's been leading the drive into digital filmmaking. But the fact that he's still integrating practical effects must be a [vindication].
Swift: Yeah... I worked, as well as Dave... heavily on doing design work and everything for AVATAR. Neither one of us can talk much about it (Laughter), but I will say this about it: obviously being a digital movie and going after it as a digital movie, we ended up doing a lot of practical f/x for it - and a lot of practical things that Jim didn't even know we were building. When Jim kind of brought us on board for that, it was the idea that we were brought on mostly as a design phase. And, look, Jim Cameron is Jim Cameron. He goes all the way back to being a special effects guy, so you can't fool him and you can't pull wool over his eyes. So if he's not getting it from one direction, he'll go another direction. Being a practical guy, he's not against a practical sense, so we ended up doing a lot of maquettes and... doing practical versions of sculptures of the characters. That's what he ended up being sold on, was those versions.
When CHUD's Devin Faraci asked if there were indeed practical elements on Cameron's sets, Merritt gently declined comment. We were told all further questions should be directed to John Rosengrant, who's serving as the "Character Effects Coordinator" on AVATAR.
Interestingly, after we finished our tour, we learned that Rosengrant had gone to lunch. Damn.


[06.09.2008] Variety.com berichtet über das finanzielle Wagnis und die Sorgen der Studios...
[...] Fox execs are sweating as Cameron again pushes the frontiers of f/x and motion picture technology with the CG/motion-capture/live-action 3-D "Avatar." The filmmaker worked on advance R&D for six years -- incredibly, studio execs say they plowed only $10 million into that, gambling that Cameron's new process would even work.
The director, working with VFX whiz Rob Legato, showed the studio advance pre-viz footage demonstrating how high-def video cameras could track actors moving inside a virtual CG set. Initially budgeted at $200 million, the sci-fi epic was pushed back from May to December 2009 to give the director more time to combine in the computer all necessary elements: 3-D motion-capture data of the actors on bare sets, CG environments, and final animation of the human avatars (Sam Worthington and Sigourney Weaver) and alien characters (Teresa Saldana, CCH Pounder). The photo-real digital film is 20% live-action with humans shot on location and 80% live-action mixed with CG elements. "It's a CG film with live-action in it," Legato says.
Sources close to the studio admit there was a time when it was terrified that Cameron's process wouldn't work. Execs relaxed a tad when they got to see finished footage. Giving Cameron and Weta Digital in New Zealand (where substantial rebates make everything cheaper) extra post-production time made sense.
The later release date leaves exhibitors time to add more 3-D screens. The movie could go out on a three-tiered basis: high-ticket super-charged Imax 3-D, regular 3-D and old-fashioned 2-D -- unless Cameron gets his way and refuses to show the movie on 2-D. That's a tough one, as there are about 1,000 North American screens and only a few hundred 3-D screens overseas.
More are scheduled to be built in the next year, but several senior execs at rival studios predict that Cameron will persuade Fox to push the movie back, because the prospect of releasing a $300 million movie on 1,500 screens worldwide is too nerve-wracking.
Fox is sharing the negative cost with several hedge funds to protect its downside. With 14 months to go, the final budget is hard to estimate, depending on whether Cameron does a lot of last-minute tweaking, and the film's running time, which should wind up at about 2½ hours.
ESTIMATED COST: $250 million to $300 million. Cameron knows how to play to the mainstream -- fanboys, soccer moms, trailer park dads, city folk and overseas auds. His goal is to change motion pictures as we know it. Fox could score another global commercial blockbuster. [...]


[01.09.2008] Bei Widescreen-Vision.de gibt es ein Audio-Interview mit Sigourney Weaver - hier die deutsche Übersetzung...
[...] Es wird fantastisch! Es ist in 3-D.
Er (James Cameron, Anmerk. der Red.) hat die Kameras selbst erfunden. Er hat die Kameras selbst bedient.
Es ist eine der ergreifendsten Abenteuergeschichten, an denen ich je teil hatte. Selbst wenn es mir erlaubt wäre, es zu beschreiben, hätte ich Probleme damit, weil es so ambitioniert ist. Er erschafft wirklich eine vollkommen andere Welt.
Glücklicherweise ist meine Figur... Ich spiele eine Wissenschaftlerin. Er hat eine wundervolle Figur geschrieben. Als wir in Neuseeland drehten, habe ich ihn immer veralbert und gesagt, dass ich im Grunde genommen ihn spielen würde: Brillant, sehr hingebungsvoll und ungeduldig. (lacht)
Ich bin sehr aufgeregt. Der Film hat eine Umwelt-Botschaft, von der ich denke, dass sie sehr zeitgemäß ist. Und ich bin sehr aufgeregt für Jim und für uns alle, dass wir diesen Film in anderthalb Jahren sehen werden.


[07.08.2008] Bei THR.com gibt es ein Interview mit James Cameron...
[...] Slated to open Dec. 18, 2009, the production already has been in the works for 2 1/2 years. When completed, Cameron expects "Avatar" to be about 60% CG animation, based on characters created using a newly developed performance capture-based process, and 40% live action, with a lot of VFX in the imagery.
"It is the most challenging film I've ever made," Cameron said.
Still, the innovative filmmaker and digital 3-D pioneer and champion has never shifted his emphasis from storytelling.
"You have to make a good film that would be a good film under any circumstances," he said. "You have to put the narrative first. The reality is no matter how many (3-D) screens we get, you are still going to have a large number of people -- possibly the majority of people -- who see the film in a 2-D environment."
The live-action principal photography for "Avatar" was shot in New Zealand last fall and winter using the Fusion 3-D camera system. Cameron first used the Fusion to make his 2003 Imax 3-D film "Ghosts of the Abyss"; he and "Ghosts" director of photography Vince Pace invented the camera system for the project. [...]
With "Avatar's" principal photography completed, Cameron is focused on CG production. The helmer said his team has completed the performance capture (sometimes referred to as motion capture) of the actors and is in the post process of performance capture 3-D. [...]


[11.07.2008] MarketSaw präsentiert den Umriss eines "Avatar"-Aliens, welches von einem Crew-Shirt stammt...

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"Avatar" aka
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17.12.2009 (D)

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